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Open and Distance Learning Final Assignment

  Ömer Zahid Esad Öztekin E2170018 Prof. Kenan Dikilitaş Open and Distance Learning AÇIK VE UZAKTAN ÖĞRENME GENEL SINAV In the second part of our course, we have covered Blending Language Instruction, Online Feedback Practice, Online Formative Assessment, Innovative Digital Tools for Four Language Skills (LSWR & Vocabulary) topics.  Q1. How did the course, weekly readings and discussions contribute to your digital teacher identity?  Q2. How did you (if you did) connect these to your practicum experience? and/or How do you plan to connect these to your future teaching experiences?  Please provide real-life examples or planned real-life examples for all your answers and you can also refer to your videos when needed.  Instructions:  Times New Roman 12 Justified (İki yana yaslı) Madde Aralığı 1.5 Share your text/work on your website or social media for bonus 10 points. ANSWERS Q1. First of all I want to say that because of my job I couldn’t attend the less...

General Summary of the Discussions

A GENERAL SUMMARY OF OUR DISCUSSIONS     First of all, I want to mention about topics that we have already discussed about. In our first week we discussed about online teaching and learning. In our second week we have discussed about the importance of presence in online education. The topic of the third week was that online learner engagement. And our last topic was flipped classrooms.      In our first week the topic was very interesting and crucial for the time that we are in right now… With the help of technology, face to face learning is changing into online and distance learning. Along with this, because of the pandemic distance and online learning is becoming the most important part of our lives. On the other hand, distance education first used in 1728 in Boston and it was like mailed lessons. A professor tried it by giving advertisements on the newspaper about his course and found some students from that advertisement and started to send them weekly mails...

KANGAROO WORD

A kangaroo word is a word that contains letters of another synonymous word in its correct sequence. For example: the word masculine contains the word male, which is a synonym of the first word ; similarly, the word alone contains its synonym lone. Before one week, I found this interesting topic on the Internet. Then I decided to search more on this. After starting the etymology class, I was more curious about the history of words,so let's see what is the history of kangaroo Word? The etymology of phrase kangaroo word is from the fact that kangaroos carry their young, known as joeys, in a body pouch. Likewise, kangaroo words carry their joey  words within themselves. Let's move on some examples so that make the topic more clear. Action → Act Alone → One Because → Cause Before → Ere Blossom → Bloom Honorable → Noble Department → Arm

IS AUGMENTED REALITY BECOMING MORE COMMON?

Before one week, while I was surfing on the Instagram, I saw an add about The Walking Dead's new game. As everyone knows that TWD is a very famous TV serie and it has lots of fans. The producers of TWD catch the technology and they release an AR game. They let you shoot the zombies while you are walking on the street. If you see someone escaping from nothing these days, don't be shock because they must be escaping from zombies which you will never see unless you download the game. 😁 I didn't try it yet but as soon as possible I will try it :) Here is a short video have fun. 😊

STORYBOARD FOR PRINCIPLES OF EDUCATION

We are learning techniques and principles of education in our classes. And we mentioned about disabled students. So our teacher, Professor Esra Akgül Macaroğlu, wants us to prepare a storyboard scenario to regain disabled students and motivate them in the classroom. Me and my teammates Melih Kargın, Behiç Gürsoy and Aykut Kökçe prepared thsi storyboard. While we were preparing it, we considered the teaching principles and global design principles. This assignment is our final Project for the course of Principles and Techniques of Education. Don't forget "Disorders cannot obstacle anything…"

AUGMENTED REALITY (AR)

Augmented reality is often presented as a kind of futuristic technology, but a form of it has been around for years. For example, the heads-up displays in many fighter aircraft as far back as the 1990s would show information about the attitude, direction and speed of the plane, and only a few years later they could show which objects in the field of view were targets.  In the past decade, various labs and companies have built devices that give us augmented reality. In 2009, the MIT Media Lab's Fluid Interfaces Group presented SixthSense, a device that combined the use of a camera, small projector, smartphone and mirror. The device hangs from the user's chest in a lanyard fashion from the neck. Four sensor devices on the user's fingers can be used to manipulate the images projected by SixthSense.  Google rolled out Google Glass in 2013, moving augmented reality to a more wearable interface; in this case, glasses. It displays on the user's lens screen via a...

VIRTUAL REALITY (VR)

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference between immersive Virtual Reality systems and traditional user interfaces. For instance, CAVE automatic virtual environments actively display virtual content onto room-sized screens. While they are fun f...

EDPUZZLE

EDpuzzle is an incredible-easy-to-use video platform that helps teachers save time, boost classroom engagement and improve student learning through video lessons. EDpuzzle also collects data as students watch and interact with the video.  Best of all, it’s completely free!

DUOLINGO

Duolingo is the most popular language-learning platform and the most downloaded education app in the world, with more than 300 million users. The company’s mission is to make education free, fun and accessible to all. Duolingo is designed to feel like a game and scientifically proven to be effective. In addition to its core platform, the company created the Duolingo English Test (DET), an affordable and convenient language certification option that is accepted by over 200 universities. Duolingo expanded beyond language learning with Tinycards , a reinvention of flashcards designed to make studying fun. The company has raised more than $108 million in venture capital from investors including Google Capital, Kleiner Perkins Caufield Byers, Union Square Ventures, New Enterprise Associates, Drive Capital, Ashton Kutcher and Tim Ferriss.

NEARPOD

Nearpod is a fascinating solution to an “all-in-one” presentation for classrooms. The app provides the ability to upload existing presentations as well as create new ones from scratch. Adding interactive features such as question/answer surveys, and drawings are easy and the pacing of presentation is controlled by the teacher.

SEESAW

Seesaw is a student-driven digital portfolio. Teachers can empower students to create, reflect, share, and collaborate. Students “show what they know” using photos, videos, drawings, text, PDFs, and links. It’s simple to get student work in one place and share with families, and nothing is shared without teacher approval .

EDMODO

Edmodo is an educational website that takes the ideas of a social network and refines them and makes it appropriate for a classroom. Using Edmodo, students and teachers can reach out to one another and connect by sharing ideas, problems, and helpful tips. A teacher can assign and grade work on Edmodo; students can get help from the entire class on Edmodo. It is a safe environment. There is no bullying or inappropriate content, because the teacher can see everything that is posted on Edmodo. Also parents can join the class to bring a level of transparency that is difficult to achieve without technology. All in all Edmodo is a grat companion to just about any class. You can find my edmodo post by clicking here. (it can be private…)

PADLET

Padlet is an application to create an online bulletin board that you can use to display information for any topic. Easily create an account and build a new board. You can add images, links, videos, and more. You can return to add more later. Installing Padlet Mini in your browser allows you to add the page you are browsing to your Padlet and gives you a shortcut to view your Padlets. Settings allow you to make your wall completely open for public contributions, completely private, or moderated by you (you approve all contributions before they show). Free accounts allow you to make 11 Padlets that include search, themes, stats, premium wallpapers, and cross-device support for uploaded videos. You can always delete an old Padlet to make a new one. This is a device-agnostic tool, available on the web but also available for free as both an Android and iOS app. Use it from any device or move between several devices and still access your work. App and web versions vary slightly. ...

SECONDLIFE

Let’s start with clarifying what Second Life is. Second Life is a 3-D online virtual world where avatars do the kind of stuff real people do in real life: Buy stuff. Sell stuff. Gamble. Listen to music. Buy property. Flirt. Play games. Watch movies. But is it a game? The mainstream press has struggled with how to characterize Second Life. The term “3-D online virtual world” doesn’t roll off the tongue as easily as the term “game.” And it’s a whole lot harder to get in a headline. But what is it, really? Linden Lab, the company that created the platform that is Second Life, is emphatic that their creation is not a game. “There is no manufactured conflict, no set objective,” says spokesperson Catherine Smith. “It’s an entirely open-ended experience.” Second Life does bear some resemblance to the “Sim City” and “Sims” franchises from Maxis and Electronic Arts. Players build and design a city in “Sim City,” and in “The Sims,” players control characters in day...

PIXTON

Pixton is a cartoon creation tool that allows its users to create awesome comics. Pixton has also a growing community that anyone can access to contribute with their own comics. This tool is very easy to use and does not require any artistic skills to work on it. You can introduce it to your students and let them create their own comics and share them with each other. Here is the one I made.

VOKI

What is Voki? Voki is an educational tool that allows users to create their very own talking character. Voki is created by Oddcast and is located in New York City. Voki characters can be customized to look like historical figures, cartoons, animals, and even yourself! Give your Voki a voice by recording with a microphone, using our dial-in number, or uploading an audio file. Voki characters can be emailed, shared on social media, and embedded on websites!  You can visit my voki character by clicking here .

STORY BIRD

Storybird is a language arts tool. We use illustrations to inspire Members to write stories, and encourage ongoing writing practice with badges and other rewards. Storybird is free to use for everyone. Purchases such as memberships (not sold to students) and printed copies of your own story are optional and not necessary to use the Site. All stories in the public library are fully moderated by humans, and public comments are tightly filtered through a combination of human and machine moderation to remove PII, and to foster a positive environment suitable for all ages. Stories written by students are not allowed in the public library. Educators onboard students directly by creating accounts or inviting them via class code. They may create and issue assignments, moderate comments, review student work, apply a grade or comment. Educators may choose to run a fundraiser where family members may purchase a copy of their child’s story.  Students have access to our curated illustr...