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IS AUGMENTED REALITY BECOMING MORE COMMON?

Before one week, while I was surfing on the Instagram, I saw an add about The Walking Dead's new game. As everyone knows that TWD is a very famous TV serie and it has lots of fans. The producers of TWD catch the technology and they release an AR game. They let you shoot the zombies while you are walking on the street. If you see someone escaping from nothing these days, don't be shock because they must be escaping from zombies which you will never see unless you download the game. 😁 I didn't try it yet but as soon as possible I will try it :) Here is a short video have fun. 😊

STORYBOARD FOR PRINCIPLES OF EDUCATION

We are learning techniques and principles of education in our classes. And we mentioned about disabled students. So our teacher, Professor Esra Akgül Macaroğlu, wants us to prepare a storyboard scenario to regain disabled students and motivate them in the classroom. Me and my teammates Melih Kargın, Behiç Gürsoy and Aykut Kökçe prepared thsi storyboard. While we were preparing it, we considered the teaching principles and global design principles. This assignment is our final Project for the course of Principles and Techniques of Education. Don't forget "Disorders cannot obstacle anything…"

AUGMENTED REALITY (AR)

Augmented reality is often presented as a kind of futuristic technology, but a form of it has been around for years. For example, the heads-up displays in many fighter aircraft as far back as the 1990s would show information about the attitude, direction and speed of the plane, and only a few years later they could show which objects in the field of view were targets.  In the past decade, various labs and companies have built devices that give us augmented reality. In 2009, the MIT Media Lab's Fluid Interfaces Group presented SixthSense, a device that combined the use of a camera, small projector, smartphone and mirror. The device hangs from the user's chest in a lanyard fashion from the neck. Four sensor devices on the user's fingers can be used to manipulate the images projected by SixthSense.  Google rolled out Google Glass in 2013, moving augmented reality to a more wearable interface; in this case, glasses. It displays on the user's lens screen via a...

VIRTUAL REALITY (VR)

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference between immersive Virtual Reality systems and traditional user interfaces. For instance, CAVE automatic virtual environments actively display virtual content onto room-sized screens. While they are fun f...

EDPUZZLE

EDpuzzle is an incredible-easy-to-use video platform that helps teachers save time, boost classroom engagement and improve student learning through video lessons. EDpuzzle also collects data as students watch and interact with the video.  Best of all, it’s completely free!

DUOLINGO

Duolingo is the most popular language-learning platform and the most downloaded education app in the world, with more than 300 million users. The company’s mission is to make education free, fun and accessible to all. Duolingo is designed to feel like a game and scientifically proven to be effective. In addition to its core platform, the company created the Duolingo English Test (DET), an affordable and convenient language certification option that is accepted by over 200 universities. Duolingo expanded beyond language learning with Tinycards , a reinvention of flashcards designed to make studying fun. The company has raised more than $108 million in venture capital from investors including Google Capital, Kleiner Perkins Caufield Byers, Union Square Ventures, New Enterprise Associates, Drive Capital, Ashton Kutcher and Tim Ferriss.

NEARPOD

Nearpod is a fascinating solution to an “all-in-one” presentation for classrooms. The app provides the ability to upload existing presentations as well as create new ones from scratch. Adding interactive features such as question/answer surveys, and drawings are easy and the pacing of presentation is controlled by the teacher.