Skip to main content

MOODLE

Moodle is a learning platform designed to provide educators, administrators and learners with a single robust, secure and integrated system to create personalised learning environments. Moodle is trusted by institutions and organisations large and small, including Shell, London School of Economics, State University of New York, Microsoft and the Open University. Moodle’s worldwide numbers of more tha90 million users across both academic and enterprise level usage makes it the world’s most widely used learning platform. With over 10 years of development guided by social constructionist pedagogy, Moodle delivers a powerful set of learner-centric tools and collaborative learning environments that empower both teaching and learning. A simple interface, drag-and-drop features, and well-documented resources along with ongoing usability improvements make Moodle easy to learn and use. The Moodle project’s open-source approach means that Moodle is continually being reviewed and improved on to suit the current and evolving needs of its users. Moodle’s multilingual capabilities ensure there are no linguistic limitations to learning online. The Moodle community has begun translating Moodle into more than 120 languages (and counting) so users can easily localise their Moodle site, along with plenty of resources, support and community discussions available in various languages. Because it is open-source, Moodle can be customised in any way and tailored to individual needs. Its modular set up and interoperable design allows developers to create plugins and integrate external applications to achieve specific functionalities. Extend what Moodle does by using freely available plugins and add-ons - the possibilities are endless! 



Comments

Popular posts from this blog

PIXTON

Pixton is a cartoon creation tool that allows its users to create awesome comics. Pixton has also a growing community that anyone can access to contribute with their own comics. This tool is very easy to use and does not require any artistic skills to work on it. You can introduce it to your students and let them create their own comics and share them with each other. Here is the one I made.

SECONDLIFE

Let’s start with clarifying what Second Life is. Second Life is a 3-D online virtual world where avatars do the kind of stuff real people do in real life: Buy stuff. Sell stuff. Gamble. Listen to music. Buy property. Flirt. Play games. Watch movies. But is it a game? The mainstream press has struggled with how to characterize Second Life. The term “3-D online virtual world” doesn’t roll off the tongue as easily as the term “game.” And it’s a whole lot harder to get in a headline. But what is it, really? Linden Lab, the company that created the platform that is Second Life, is emphatic that their creation is not a game. “There is no manufactured conflict, no set objective,” says spokesperson Catherine Smith. “It’s an entirely open-ended experience.” Second Life does bear some resemblance to the “Sim City” and “Sims” franchises from Maxis and Electronic Arts. Players build and design a city in “Sim City,” and in “The Sims,” players control characters in day...